The Fool on the Hill: Posts Tagged "Software"

The Fool on the Hill

08 July 2023 Sweet as Sugar
19 June 2023 Large Language Models and Knowledge
19 April 2023 Unblocking the chain
02 April 2023 The properties of the system, and their values
09 March 2023 Blog IV
01 January 2021 T-Bug, memory management, and Cyberpunk
23 June 2020 Pathmaking
27 February 2020 Putting data on the map
31 May 2019 No one here gets out alive
23 January 2019 Mad software
28 June 2018 Another letter on the Copyright Directive
19 April 2018 Mastering Revision Control
12 April 2018 Mourning goose
02 December 2017 Wildwood: Development
01 December 2017 Before Wildwood: the Arboretum engine
19 September 2017 Implementing post-scarcity hardware
14 September 2017 Hardware of the deep future
25 August 2017 Riddles in the dark
25 August 2017 Trust me
24 August 2017 Challenges in the news environment
23 August 2017 How do we pay for search?
11 April 2017 Peer to peer post-scarcity computing
08 January 2017 Post scarcity: Memory, threads and communication
31 December 2016 How not to build your own Lisp
05 December 2016 Search, and you shall find
14 August 2016 On functional programming: why tools and their quality matter
02 January 2016 The Irresolution: on software, quality, and why one works
25 February 2015 Voice acting considered harmful
25 October 2014 Post Scarcity Hardware
28 September 2014 More on modelling rivers
26 August 2014 Modelling settlement with a cellular automaton
10 April 2014 On Clojure as a multi-user environment
16 December 2013 In praise of LuminusWeb
07 December 2013 More grief creating formatted documents
10 November 2013 Implementing Milkwood in Java and Clojure
01 November 2013 Getting Jenkins CI running on Debian 6 under Tomcat
27 October 2013 Modelling river systems: first glimmer of success
14 October 2013 Modelling rural to urban, take two
06 October 2013 The attack burden
01 October 2013 Of pigeons, and long distance messaging in a game world
25 September 2013 101 uses for an old smartphone, 1
20 September 2013 Editing and clojure revisited: this time, with structure!
19 September 2013 On editing, and Clojure
25 August 2013 Reference counting, and the garbage collection of equal sized objects
24 August 2013 The immutable pool: more on optimising memory management for functional languages
23 August 2013 Functional languages, memory management, and modern language runtimes
17 July 2013 Modelling the change from rural to urban
06 July 2013 Populating a game world
04 July 2013 Genetic buildings
04 July 2013 Tessellated multi-layer height map
22 July 2011 The state of social media
17 January 2011 End of eating dogfood
30 December 2009 Settling a game world
26 April 2008 The spread of knowledge in a large game world
04 April 2008 Worlds and Flats
20 February 2006 Post-scarcity Software
30 December 2005 CollabPRES: Local news for an Internet age
23 November 2004 A lightweight 100% Java RDBMS
26 August 2004 Oh, I completely give up!
30 June 2004 Fixing the holes in Sun's APIs

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